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Session

Games Research and Industry Meet Up

Games Industry

Games Research and Industry Meet Up

About

While videogames have become one of the largest global media industries rapidly developing alongside modern technological advances, play is part of a much wider lineage of human (and animal) activities.

The cultures of these industry publics are a heavily contested site, historically constructed around a marketed default ‘Gamer’ identity that emerged in the 80s-90s which popularly imagines players as white heterosexual boys and young men. This well-documented ‘Gamer’ stereotype has long alienated girls, women, people of colour, and people of the LGBTQIA+ community who are hostilely viewed as ‘Other’ and ‘outsiders’ to the medium.

Consequently, the communities relating to games must actively offer alternative sites of inclusion that can better foster and engage with a wider range of participants.

The "Games Research and Industry Meet-up" therefore seeks to offer an informal and inclusive event for anyone interested in critical discussions about the communities, cultures, and industries of games.

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