SUBMISSIONS NOW OPEN FOR SXSW SYDNEY 2024
Session

Videogames as a legitimate form: What's it going to take?

Games Industry

Videogames as a legitimate form: What's it going to take?

About

It's one of the world's most popular entertainment mediums. An industry worth hundreds of billions of dollars. The innovative work of studios and creative practitioners of all shapes, sizes, and disciplines means games has arrived as a legitimate medium.

But even if we take for granted that games should attract the same kind of broad respect and reverence as other screen mediums, like television and film, there’s still a language barrier. Why is that? How do we discuss games as a fully realised medium and industry? What language do we borrow, and what do we need to do differently to discuss games critically, commercially, and artistically?

WE CAN’T WAIT TO SEE YOU IN 2024

Sign up to receive the latest announcements for SXSW SYDNEY 2024.

By subscribing, you are agreeing to our Terms of Service and that you have read our Privacy Policy.